Field Manual 06 · Orders

Command An Army controls

What every troop order means, when to use it, and how to stop a good army from arriving as four separate losses.

7 minute readUpdated September 14, 2026Independent guide
Balanced four-unit formation awaiting orders on a training ground
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Control basics

Your commander uses Roblox's standard movement and camera controls, while the game adds four squad orders: Follow, Hold, Attack, and Rush. Exact button placement can differ on keyboard, controller, and touch devices, and the interface may change after updates. Trust the command labels visible in your current session.

Most important habitWait for the army to assemble before committing. The correct order cannot save troops that reach the fight at different times.

Follow: regroup and relocate

Follow keeps your troops with the commander. Use it after spawning, after capturing a point, or whenever your formation has stretched across the map. It is the safest default while moving between objectives.

Do not leave Follow active without thinking during a close fight: pulling the commander backward may also pull useful troops away. Use it deliberately to reset the formation.

Hold: defend useful ground

Hold asks the squad to remain at a position. Good Hold locations force enemies to approach your frontline before they can reach ranged units. Capture zones, gates, narrow bridges, and corners with a safe firing lane are natural choices.

A Hold is only as good as the position. Parking fragile units in an exposed area does not become defensive simply because the button says Hold.

Attack: commit as a group

Attack sends troops into the active fight or toward the objective. Use it when your frontline and damage units are close enough to support each other. If a mobile unit has raced ahead while the rest of the squad is still following, regroup first.

Rush: speed with a cost

Rush is an aggressive burst that helps close distance or exploit a weakened position, but it reduces safety. It works best over a short, clear route when the enemy is already disrupted. Avoid using it blindly into an intact defensive line.

Common mistakeRush is not a universal “win faster” button. If the formation breaks during the sprint, the opponent can defeat each layer separately.

Useful command sequences

SituationSequenceReason
Moving to a new pointFollow → AttackArrive together before committing.
Defending a capture zoneFollow → HoldPlace the whole squad, then anchor it.
Recovering after a failed pushFollow → reposition → HoldStops repeated one-by-one losses.
Finishing a broken defenseFollow → short Rush → AttackUses speed only after the opening exists.

If the controls feel unresponsive

  • Confirm that your troops are alive and within the expected command area.
  • Check that you have selected the intended order rather than a nearby interface button.
  • Regroup with Follow before issuing a new commitment.
  • If the layout differs from a guide, follow the live interface; device and update differences are normal.

Next, learn the full match loop in how to play or build a squad that responds well to these orders in the formations guide.